chapter 01
ABOUT
i'm yuuki. 7 years scripting luau. fast turnaround. mainly working on anime games and combat games, can do anything though.
owned vision (blue lock, 10k peak), worked on squid game (80k peak), commissioned for king legacy, head-dev'd attack on titan project, programmed aot freedom awaits, plus a long list more.
over 1B+ visits across the lineup. if your game needs to actually ship, hit me up.
chapter 02
THE ARSENAL
everything i offer - some more reluctantly than others
Combat Systems
hit-stop, parries, m1 chains, ult cinematics. the works.
Datastores
profile-safe, leak-free, zero data loss.
Frameworks
OOP, modular, scalable. your future self will thank me.
Full Games
empty baseplate to playable demo. let's cook.
UI / UX
smooth, responsive, animated.
VFX & Effects
client-side, performant, anime-grade impact frames.
Optimization
server lag? memory leaks? fixed.
AI / NPCs
pathfinding, behavior trees, enemies that actually fight back.
Gun Systems
i'll do it if i have to. i'd rather not.
chapter 03
THE PROCESS
how it goes down
BRIEF
we discuss what you want, your task list, your budget, and deadlines.
SCOPE
i'll give you a scope of everything, and we'll finish discussions and make the payments.
BUILD
i'll make everything ultra fast like you've never seen before.
SHIP
game done. remember me for future commissions.
chapter 04
THE TRACK RECORD
games i've actually shipped
SQUID GAME
worked on a squid game when it was trending, reached 80k ccu.
VISION
blue lock game i made for fun, people loved it!
EXCORE
a cc game with an academy system!
KING LEGACY
commissioned scripting work for one of roblox's biggest op games.
AOT PROJECT
head dev. odm gear, titans, the whole thing.
AOT FREEDOM AWAITS
programmer on a public aot game pulling real numbers.
UNTITLED GYM
11k peak on the gym game.
OP SECOND DREAM
scripter on a big one piece cc game.
OP FINAL CHAPTER
managed the project, really good one piece game.
... AND MANY MORE
i lost or can't show the rest. dm me if curious.
interlude
THE SHOWREEL
1% of my true power
NARUTO · Showcase
#01Transformations, 3D face customization and combat skills.
STAR WARS · Combat
#02Saber combat, blaster gunplay and click-to-morph.
VISION · Flow Cutscene
#03Cinematic flow state for the Blue Lock crowd.
Sandevistan
#04Cyberpunk-style time slow. Done for fun.
Mob AI (w/ woapa)
#05group hoarding mobs
VISION · Emote System
#06Smooth emote system for in-match expression.
SAO · Mining
#07MMO-grade resource gathering loop.
VFX Plugin (w/ woapa)
#08Studio plugin for spawning and tweaking VFX.
and more, but i lost the files or something. dm me if you want something specific.
chapter 05
THE RATES
real numbers. flexible scope.
one-off systems. scoped jobs. quick turnaround.
- · combat / datastores / ui / vfx
- · fixed scope, fixed price
- · delivered fast
+ optional rev share
ongoing dev. lead-dev capacity. retainer-style.
- · full game builds
- · feature pipelines
- · i'm on your team
scope it in dms, quotes back same day.